So, tell me. What Board Game related gifts did we get for ourselves this year?
Mine include Castles of Burgundy, Skull and Cash'n'Guns!
Friday, 23 December 2016
Wednesday, 14 December 2016
That Code Name Game!
Another new game and another winner!
I loved this game as it featured many of
the idiosyncrasies of the English language.
I was tied in knots by all the homophones
and the weirdly different but similar word options.
Thankfully, my scatter-gun/brain tactics
and clues were interpreted masterfully by a stunningly astute Scott.
I hereby bagsy him as my team mate for
every future Code Name game.
I know what I'm buying my eldest this year!
:)
Munchkin was fun too, as it was a nice change
to actually understand the rules of the game I was playing.
Annoying that the games was won by someones
(Scott and Assif?) else though.
Damn ‘Divine Intervention’!
:(
Friday, 9 December 2016
Herman the German Merman
Whilst aboard a large and luxurious sailing
ship, you’re approached by a group of friendly Mermen. Their handsome leader
smiles and waves, as he calls out a charming, if heavily accented, greeting.
Do you:
A) With dampened down towels and chaise
lounges provided, invite them aboard for a nice cold glass of Riesling and a bit
of a chat?
Go to 187
B) Engage in a trade based conversation via
loud hailer, while they remain at a distance and in the water?
Go to 224
C) Mercilessly attack them from a safe
distance with bales of flaming death from the ships many catapults?
Go to 731
D) Hurriedly unfurl the ships sails, throw
all weighty and valuable merchandise over the side and flee screaming at
maximum knotage?
Go to 461
E) Offer them money. Power too. Offer them
all that you have and more?
Go to 937
187: Herman the friendly German Merman
laughs happily as his underlings set fire to your ship, sinking it and killing
everyone aboard other than you. All your treasure is lost and you wake lying
prostrate across some floating flotsam. One eye is full of tears, the other
full of sharp wooden splinters.
Lose five Wealth levels and three Destiny
levels but gain one Story level, a ‘Oh my God, I’ve lost a fricking eye,
Permanent vision loss’ card AND a ‘Survivors guilt’ card.
223: Herman the friendly German Merman laughs happily as his underlings set fire to your ship, sinking it and killing everyone aboard other than you. All your treasure is lost and you wake lying prostrate across some floating flotsam. One eye is full of tears, the other full of sharp wooden splinters.
Lose five Wealth levels and three Destiny levels but gain one Story level, a ‘Oh my God, I’ve lost a fricking eye, Permanent vision loss’ card AND a ‘Survivors guilt’ card.
461: Herman the friendly German Merman laughs happily as his underlings set fire to your ship, sinking it and killing everyone aboard other than you. All your treasure is lost and you wake lying prostrate across some floating flotsam. One eye is full of tears, the other full of sharp wooden splinters.
Lose five Wealth levels and three Destiny levels but gain one Story level, a ‘Oh my God, I’ve lost a fricking eye, Permanent vision loss’ card AND a ‘Survivors guilt’ card.
731: Herman the friendly German Merman laughs happily as his underlings set fire to your ship, sinking it and killing everyone aboard other than you. All your treasure is lost and you wake lying prostrate across some floating flotsam. One eye is full of tears, the other full of sharp wooden splinters.
Lose five Wealth levels and three Destiny levels but gain one Story level, a ‘Oh my God, I’ve lost a fricking eye, Permanent vision loss’ card AND a ‘Survivors guilt’ card.
937: Herman the friendly German Merman laughs happily as his underlings set fire to your ship, sinking it and killing everyone aboard other than you. All your treasure is lost and you wake lying prostrate across some floating flotsam. One eye is full of tears, the other full of sharp wooden splinters.
Lose five Wealth levels and three Destiny levels but gain one Story level, a ‘Oh my God, I’ve lost a fricking eye, Permanent vision loss’ card AND a ‘Survivors guilt’ card.
The ‘Oh my God, I’ve lost a fricking eye,
Permanent vision loss’ card.
Until you find some way of regrowing your missing eye, you lose ‘2’ from your movement die and if your final (including reduction) dice roll equals ‘1’ you gain the ‘I'm completely lost’ card.
Until you find some way of regrowing your missing eye, you lose ‘2’ from your movement die and if your final (including reduction) dice roll equals ‘1’ you gain the ‘I'm completely lost’ card.
The 'I'm Completely Lost' card.
Whenever you roll (revised or otherwise) a '1', the player who hates you the most, elects which direction you move that pathetic ‘1’ in. You keep this card until the end of the game or the 'Apocalypse', whichever comes first. (Probably the Apocalypse.)
Whenever you roll (revised or otherwise) a '1', the player who hates you the most, elects which direction you move that pathetic ‘1’ in. You keep this card until the end of the game or the 'Apocalypse', whichever comes first. (Probably the Apocalypse.)
The ‘Survivors guilt’ card.
Until you manage to raise all the lost sailors back from the dead, you feel so overcome with guilt you must immediately give all your (positive only) benefit cards away to the player who whines that they're in last place and/or shouts the loudest.
Until you manage to raise all the lost sailors back from the dead, you feel so overcome with guilt you must immediately give all your (positive only) benefit cards away to the player who whines that they're in last place and/or shouts the loudest.
WTF?!
Monday, 5 December 2016
Board-game Night : 13th December
Our next regular session is scheduled for Tuesday 13th December.
Not sure how this will work in terms of organising on this website, but leave comments here to say if you can/can't make it.
Edit: "English" Dan will host (no. 24, Kirk). We have 5 confirmed so far so we won't be playing my new board game (max 4 players).
Not sure how this will work in terms of organising on this website, but leave comments here to say if you can/can't make it.
Edit: "English" Dan will host (no. 24, Kirk). We have 5 confirmed so far so we won't be playing my new board game (max 4 players).
Saturday, 3 December 2016
Russian Crush
So, the third night was a month later in December. Christmas festivities well under-way.
Scott had totally got the bug and bought Eclipse (more on that in a later post!) and Rush'n'Crush. Space and cars - a million miles from the fantasy genre of Dominon and Munchkin.
We played Rush'n'Crush that night and it was a huge success. So much so that we played it in our last session almost three years later, and it was as brilliant as that first time!
Scott had totally got the bug and bought Eclipse (more on that in a later post!) and Rush'n'Crush. Space and cars - a million miles from the fantasy genre of Dominon and Munchkin.
We played Rush'n'Crush that night and it was a huge success. So much so that we played it in our last session almost three years later, and it was as brilliant as that first time!
Friday, 2 December 2016
Cookies and Pizza
So, looking back over my old emails, it appears that we played Dominion again on our second board-games night!
But we did have Morrison's Pizza and Home made cookies by Scott's Claire!
Oh, and Kirk couldn't make it. (This, I feel became a theme ...)
But we did have Morrison's Pizza and Home made cookies by Scott's Claire!
Oh, and Kirk couldn't make it. (This, I feel became a theme ...)
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